Tapl
Table of Contents
The Auto Programming Language
Phase 1 — Auto as Script
- Getting Started
- Variables & Operators
- Functions & Control Flow
- Collections & Nodes
- Project: Guessing Game
Phase 2 — Auto as System
- Types &
let - Enums & Pattern Matching
- OOP Reshaped
- Error Handling
- Packages & Modules
- References & Pointers
- Memory & Ownership
- Generics
- Project: File Processor
Phase 3 — Auto as AIOS
- Actor Concurrency
- Async with
~T - Smart Casts & Flow Typing
- Testing
- Closures & Iterators
- Comptime & Metaprogramming
- Standard Library Tour
- Project: Multi-user Chat Server