Rust
Table of Contents
The Auto Programming Language
- The Auto Programming Language
- Foreword
- Introduction
- Getting Started
- Programming a Guessing Game
- Common Programming Concepts
- Understanding Auto's Memory Model
- Using
typeto Structure Related Data - Enums and Pattern Matching
- Packages and Modules
- Common Collections
- Error Handling
- Generics, Specs, and AutoFree
- Writing Automated Tests
- An I/O Project: Building a Command Line Tool
- Closures and Iterators
- More About automan
- References and Pointers
- Actor Concurrency
- Async Programming with
~T - Object-Oriented Patterns in Auto
- Patterns and Matching
- Advanced Features
- Final Project: Building a Multithreaded Web Server
- Appendix